Video games often get a bad rap. Some of that criticism may be deserved (many don’t exactly encourage kids to get active), but video games aren’t all bad. In fact, there are a number that are pretty darn educational and can help students young and old learn new things, develop problem-solving skills, and get creative, … More 50 Educational Video Games That Homeschoolers Love
So much of the discussion of school comes down to video games. Especially for boys. And here’s why: in most cases, if you tell boys they can spend their time doing whatever they want, and they can learn whatever is interesting to them, they will learn a lot about video games. read more via Kids … More Kids who play video games do better as adults | Penelope Trunk Education
WASHINGTON — Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association. The study comes out as debate continues among psychologists and other health professionals regarding the effects … More Video Games Play May Provide Learning, Health, Social Benefits, Review Finds
Rule-applying neurons work better under the influence of the happy hormone, researchers have found. The chemical messenger dopamine – otherwise known as the happiness hormone – is important not only for motivation and motor skills. It seems it can also help neurons with difficult cognitive tasks, they report. via Dopamine helps with math rules as … More Dopamine helps with math rules as well as mood — ScienceDaily
Australia’s solar researchers have converted over 40 percent of the sunlight hitting a solar system into electricity, the highest efficiency ever reported. A key part of the prototype’s design is the use of a custom optical bandpass filter to capture sunlight that is normally wasted by commercial solar cells on towers and convert it to … More In world first, researchers convert sunlight to electricity with over 40 percent efficiency — ScienceDaily
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The Regulate and Gain Emotional Control (RAGE-Control) videogame technology teaches individuals to simultaneously calm their emotions and engage their attention while performing a task designed to raise their level of anxiety, frustration, anger, or fear. The system does this by engaging subjects in an emotionally activating video game that requires their focused attention. While playing, … More RAGE-Control game systems
Educators are always striving to find ways to make curriculum relevant in students’ everyday lives. More and more teachers are using social media around lessons, allowing students to use their cell phones to do research and participate in class, and developing their curriculum around projects to ground learning around an activity. These strategies are all … More How Can Teachers Prepare Kids for a Connected World? | MindShift
Excerpt from Beyond Minecraft: Games That Inspire Building and Exploration | MindShift. The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward … More Beyond Minecraft: Games That Inspire Building and Exploration | MindShift
Excerpt from the full article via To Advance Education, We Must First Reimagine Society | MindShift. Why haven’t education reform efforts amounted to much? Because they start with the wrong problem, says John Abbott, director of the 21st Century Learning Initiative. Because disaffection with the education system reflects a much deeper societal malaise, it’s imperative … More To Advance Education, We Must First Reimagine Society | MindShift